

Obviously you have been working in FPS for a long time, what is the key thing that has evolved in the genre? As it’s such a perennial presence in the industry, it keeps needing to stay fresh as there are so many. So that’s been a challenge for us to try and have that combat.īut that’s going to be the differentiator isn’t it? Between this and Doom Eternal, say, because while you want that id flavour you don’t want them to be too similar? Because you’re right, you can approach it and lob some bombs and shoot from distance but you’re not really rewarded for that unless you get into the fight. In Rage 2 we encourage you to use your Nanotrite abilities to keep your killstreak up and charge your overdrive. Yeah, so in Doom when you glory-killed you got more drops and we encourage you to do that and we learnt a lot from that. But as the game is open world, there must be a huge difference in approaching the design of combat when you have to take in mind the distance you often cover? Yes, because that demo could have been a Doom level in the sense it was a linear section. Because yeah, that was classic id you played but we have lots of areas where you can drive a tank in the back door and approach it how you want. Working with Avalanche has been great because they’ve taught us ways to approach combat. After playing, I get the chance to talk to Tim Willits, the veteran FPS designer and Studio Director of id Software, about returning to Rage 2 and the many other projects currently on id’s plate. And its effusive art style is a far cry from the first Rage’s intriguing but muted palette. Suffice to say, it feels great in the hands. I thunder through the oncoming waves, slamming into the ground and lobbing grenades until the last mutant falls, all the while my combo-counter ticking upwards with every satisfying defeat. Sliding on my knees letting off a booming shotgun, whipping bladed wingsticks around corners to devastating effect and charging up my ‘nanotrite’ abilities. Getting hands on at Bethesda’s booth, Rage 2 reveals itself as a blistering, crunchy shooter with all the hallmarks of Doom creator id Software’s peerless gunplay.Īs player-character Hunter Walker, I assault a compound of bad guys with extreme prejudice. The punk rock partying might feel like an attention-grabbing gimmick, but the game itself is anything but. An open-world shooter wreathed in neon pink and purple, it was even introduced onto Bethesda’s E3 stage by hyperactive rocker Andrew W.K.
#QUAKE GAME TEAMS UK SOFTWARE#
One of the loudest and most boisterous games of E3 2018 was id Software and Avalanche Studios’ Rage 2.
